"We wanted to use the latest tools and techniques, but we did have a concern about leaning into ‘realism’ in a way that wouldn’t have that hand-crafted feeling we felt was fundamental to a Blizzard game," he said "We didn’t want the characters to feel procedural or generic because of these processes.- Curate Symon, Opening Cinematic CutsceneĪfter the destruction of the Black Soulstone, the defeat of the Prime Evil, and the fall of Malthael, Angel of Death, countless lives were lost and the people of Sanctuary struggled to rebuild through the darkest of days. This look has been achieved via new techniques, but care has been made to ensure it still looks like a Blizzard game. John Mueller, Art Director on Diablo 4, explained that the touchpoint for this new visual style was the pre-rendered cinematics for Diablo 3, which overall look much more realistic than the brighter, more stylised in-game graphics. Following Diablo 3's more heavily stylised aesthetic, Diablo 4 returns to a more grimdark look that the series was known for during its early years. This dye system will be accessed from the Lair, where players can use a new 'Wardrobe' system to mix and match armour components and colour palettes.Įlsewhere in the update, Blizzard discussed the advancements made in Diablo's tech and art design. "You can dye each piece with a different color palette if you choose, or apply the same palette to all of them at once." "Each part of the armor can be dyed, including the helmet, chest, gloves, legs, and boots," said Kotelnikoff. ![]() ![]() As ever, your chosen armour items will also be a large part of your character's look, and Diablo 4 will offer a more advanced dye system than that seen in Diablo 3.
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